# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Delivering Hope Template

game: Delivering Hope
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Delivering Hope: 0.3.0 # Version of the world required for this yaml to work as expected.

Delivering Hope:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  death_link_blockable:
    # Can a “Rebirth” item be used to block an incoming death link?
    'false': 50
    'true': 0

  space_speed_multiplier:
    # Speed up (or slow down) the “Space” game mode by reducing target scores by this factor.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 2000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-2000: 0 # random value between 10 and 2000

  hope_stones_multiplier:
    # Increase (or decrease) the amount of Hope Stones granted as in-game rewards.
    # Does not affect Hope Stones given over Archipelago.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 1000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-1000: 0 # random value between 10 and 1000

  ##########
  # Checks #
  ##########
  achievement_checks:
    # Which achievements are checks.
    # Make sure to select enough to cover all the items.
    ['Fever Night', 'Choo Choo!', 'One button only', 'GWAK', "Third Time's the Charm", 'Holy Shitto', 'Sweet Nectar', 'Gravity', 'Fuu-sion!', 'Daredevil', 'Incredible Luck!', 'Hot Wings', 'Long Range Hope', 'GWAK!?', 'Taxes', 'Feeling Lucky', 'Till the End of Me', 'See The World', 'Gliding Hope', 'Rocket Power', 'Potionmaker', 'HERE COMES HOPE', 'One Step at a Time', 'Supersonic', 'I need it', 'High Hope', 'Inaception', 'Hoot Hoot', 'MORE POWEER!', 'Extra Flex', 'Berserker', 'Jail Time', 'Civilization', 'A whole new HOPE', 'Hope has Ascended', 'Training', 'guh', 'Meatball-chan', 'Extreme Fusion', 'Frequent Buyer', 'Well equipped', 'Hope Express', "I don't need it", 'So close yet so far', 'Oh hi', 'Free Yeets', 'Superchat', 'Flower of hope', 'DizzyRyS', 'No Escape', 'Luck and Skill', 'Zooming HOPE', 'Soda Hunter', 'Unstoppable', 'Boost and Bonk', 'Space', 'Hypersonic', 'Sixth sense', 'Caesura of Despair', 'Antigravity', 'Hope is in the Air', 'Super Glider', 'Tokyo Tower', 'Unlimited Yeet Works', 'Bounce and Fly', 'SPARKS']

  fusion_checks:
    # If creating fusions are checks.
    'false': 0
    'true': 50

  #########
  # Items #
  #########
  powerup_items:
    # Which power-ups need to be unlocked before they can be bought.
    # Use this instead of “Start Inventory From Pool” to prevent issues with progressive item naming.
    ['extra charge slot upgrades', 'last hope', 'soda quantity upgrades', 'very hot sauce', 'divorce papers', 'rat blocker', 'rebirth', 'hot sauce']

  powerup_starting_levels:
    # Include initial levelling for these power-ups as items.
    ['Horizontal Power', 'Rocket Power', 'Mumei Countdown', 'Shark Tail', 'Kobo Bonk', 'Phoenix Fire', 'Bounce Power', 'Fauna Slap', 'Extend Flight', 'Kronii Power', 'Tofu Resist', 'Kaela Bonk', 'Meatball Resist', 'Double Soda', 'Triple Soda', 'Calli Yeet', "Ina's Portal", 'Vertical Power']

  cosmetic_items:
    # Percent of filler items that should be cosmetics.
    # If set to zero, or if no filler items are generated,
    # cosmetics are obtained in-game as they are normally.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ########
  # Goal #
  ########
  goal_standard:
    # The required distance to be achieved in “Standard” mode to reach the goal state.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 150000
    50000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-150000: 0 # random value between 0 and 150000

  goal_classic:
    # The required distance to be achieved in “Classic” mode to reach the goal state.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 150000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-150000: 0 # random value between 0 and 150000

  goal_baeless:
    # The required distance to be achieved in “Baeless” mode to reach the goal state.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5000
    3000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5000: 0 # random value between 0 and 5000

  goal_gacha:
    # The required distance to be achieved in “Gacha” mode to reach the goal state.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50000: 0 # random value between 0 and 50000

  goal_cell:
    # The required time for “The Cell” mode to be beaten in to reach the goal state.
    # Set to 300 to disable this requirement.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 120
    # Maximum value is 300
    180: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-120-300: 0 # random value between 120 and 300

  goal_space_d:
    # The required distance to be achieved in “Space” mode to reach the goal state.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 200000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-200000: 0 # random value between 0 and 200000

  goal_space_s:
    # The required total score to be achieved in “Space” mode to reach the goal state.
    # This **is not** affected by “Space Speed Multiplier”.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10000: 0 # random value between 0 and 10000

  goal_achievements:
    # Which achievements are required to reach the goal state.
    {}

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
